Abstract is missing.
- Work Healthy, Play HealthyTanya X. Short. 1 [doi]
- Impactful Synergy: Video Games and HumanityKris Alexander. 2 [doi]
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesMichel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel. 3-9 [doi]
- Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player FeedbackNancy N. Blackburn, M. Gardone, Daniel S. Brown. 10-16 [doi]
- Towards Understanding the Role of Curiosity in Puzzle DesignNeha Thumu, Faith Meacham, Aline Normoyle. 17-21 [doi]
- Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameMax Chen, Shano Liang, Gillian Smith 0001. 22-28 [doi]
- Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied PlayF. Ria Khan, Agnes Romhanyi. 29-35 [doi]
- Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video GamesIoannis Bikas, Johannes Pfau, Thomas Muender, Dmitry Alexandrovsky, Rainer Malaka. 36-42 [doi]
- Chatterbox Opener: A Game to Support Healthy Communication and RelationshipsWei Lu Wang, Derek Haqq, Morva Saaty, Yusheng Cao, Jixiang Fan, Jaitun V. Patel, D. Scott McCrickard. 43-48 [doi]
- Accessible Play: Towards Designing a Framework for Customizable Accessibility in GamesPallavi Sodhi, Audrey Girouard, David Thue. 49-55 [doi]
- Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game DevelopmentAqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele. 56-62 [doi]
- Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of MicrostreamersNick D. Bowman, Yoon Lee, Siyang Chen, Andrew M. Phelps, Mia Consalvo, Kelly Boudreau. 63-68 [doi]
- Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention TrainingCelina Retz, Axel Braun, Thomas Jürgen Klotzbier, Sabiha Ghellal, Nadja Schott. 69-75 [doi]
- Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality GameSukran Karaosmanoglu, Tom Schmolzi, Frank Steinicke. 76-82 [doi]
- Struggling to Detect Struggle in Students Playing a Science Exploration GameXiner Liu, Stefan Slater, Juliana Ma. Alexandra L. Andres, Luke Swanson, Jennifer Scianna, David Gagnon, Ryan Shaun Baker. 83-88 [doi]
- Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based CommunicationJoseph Tu, Arielle Grinberg, Mark Hancock, Lennart E. Nacke. 89-95 [doi]
- Construct and Play: Engaging Students with Visualizations through Playful MethodsMagdalena Kejstova, Christina Stoiber, Magdalena Boucher, Martin Kandlhofer, Simone Kriglstein, Wolfgang Aigner. 96-101 [doi]
- "Better Dead than a Damsel": Gender Representation and Player ChurnLauren Winter, Sarah Masters. 102-107 [doi]
- StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based ViolenceEftychia Roumelioti, Federica Gini, Antonia Laura Philipa Jakobi, Annapaola Marconi, Boglárka Nyúl, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro. 108-113 [doi]
- Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner GameGerman Schabert, Marc Schubhan, Michael Schmitz, Maximilian Altmeyer. 114-119 [doi]
- Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game JamsRachel Gorden, Imke Alenka Harbig, Kseniia Harshina, Marie Biedermann, Mathias Lux. 120-126 [doi]
- Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel PerspectiveAnatolii Belousov, Terho Ojell-Järventausta, Mila Bujic, Joseph Macey, Juho Hamari. 127-134 [doi]
- Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream AffordancesLaura Herrewijn, Sven Charleer. 135-142 [doi]
- Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy GameYufei Cao, Penny Sweetser, Xuanying Zhu. 143-148 [doi]
- Video Games to Study and Improve Collaboration SkillsHainan Yu, Pedro Cardoso-Leite. 149-154 [doi]
- Beyond Equilibrium: Utilizing AI Agents in Video Game Economy BalancingVahid Ranandeh, Pejman Mirza-Babaei. 155-160 [doi]
- GMap: Supporting Free-Form Text Entry of Game Titles in Games User ResearchAqeel Haider, Qiantong Gao, Kathrin Gerling, Vero Vanden Abeele. 161-167 [doi]
- From Interviews to Experience Sampling: Understanding Subjective Experience of Player Effort through Diverse MethodologiesShruti Agrawal, Girish Dalvi. 168-173 [doi]
- Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UXKatie Seaborn, Satoru Iseya. 174-180 [doi]
- LEVI: Exploring Possibilities for an Adaptive Board Game SystemJoseph Tu, Derrick M. Wang, Ekaterina Durmanova, Lennart E. Nacke. 181-186 [doi]
- Balancing Video Games: A Player-Driven InstrumentJohannes Pfau, Magy Seif El-Nasr. 187-195 [doi]
- Foot-Based Game Controller to Improve Interaction between ParticipantsOliwia Sowinska, Anna Kubczak, Julia Dominiak, Natalia Walczak, Laurent Babout. 196-201 [doi]
- Kawaii Game Vocalics: A Preliminary ModelKatie Seaborn, Katja Rogers, Somang Nam, Miu Kojima. 202-208 [doi]
- The Ludic Potentials of Player DataGünter Wallner, Michael Lankes. 209-211 [doi]
- Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for PlayJoshua Newn, Madison Klarkowski. 212-215 [doi]
- Jank Accounts: We Should Study 'Broken' GamesDan Bennett, Elisa D. Mekler. 216-218 [doi]
- Ludic Reenactment in Queer Game: Queer Affect and Queer HistoriesHaoran Chang. 219-221 [doi]
- The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in SportsDees B. W. Postma, Armagan Karahanoglu, Robby van Delden, Dennis Reidsma. 222-224 [doi]
- Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersMartin Johannes Dechant, Max Valentin Birk, Kathrin Gerling. 225-227 [doi]
- Plant PlaySilvia Ruzanka. 228-230 [doi]
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayRobby van Delden, Dennis Reidsma, Dees B. W. Postma, Joris P. Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José María Font, Mats Johnsson, Lærke Schjødt Rasmussen, Lars Elbæk. 231-234 [doi]
- Super Synthesis Pros., or Why CHI PLAY Needs Research SynthesisKatie Seaborn. 235-237 [doi]
- Link, User-Centred Designer: Game Characters as Transcendent ModelsKatie Seaborn. 238-240 [doi]
- Trouble Maker: Truth or Dare Prompt Generator Based on Markov ChainYibo Fu, Yuqing Liang, Harpreet Sareen. 241-247 [doi]
- GameAware Streaming InterfacesNoor Hammad, Erik Harpstead, Jessica Hammer. 248-253 [doi]
- Game with Breathing Control System for Learning Circular BreathingShiina Takano, Arinobu Niijima. 254-258 [doi]
- Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPTMaya Grace Torii, Takahito Murakami, Yoichi Ochiai. 259-265 [doi]
- Climate Connected: An Immersive VR and PC Game for Climate Change EngagementDaniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari. 266-273 [doi]
- CookT: A Fast-Paced Collaborative Cooking Game with Interactive ObjectsHendrik Janter, Nicolas Pirson, Liesl Spruyt, Wouter Coenen, Jasper De Kepper, Jeroen Wauters, Maria Aufheimer, Nianmei Zhou, Luc Geurts. 274-279 [doi]
- Exploring the Significance of Iterative Design: A Case Study of L'île ArchéoArnaud Lescure, Nickolas Ménard, Nathan Hemez, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, François-Xavier Dupas. 280-285 [doi]
- The Sea Is a Sky: Towards a Poetry of MotionJuan Francisco Lam, Spencer Henry, Kalli Melilli, Ryan Garrett, Hyo Jeong Kang. 286-291 [doi]
- Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and DesignQuincy Kuang, Feifei Shen, Cathy Mengying Fang, Annie Dong. 292-297 [doi]
- Lux: A Game to Promote Good Lighting Practices among the General PublicMarie-Ève Côté, Thomas Bergeron, Virginie Juteau, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, François-Xavier Dupas. 298-305 [doi]
- Increasing Player Coupling in an Asymmetric Racing GameEnsor Hieronymous Moriarty, Nathan Perriman, Josh Rutledge, Jack Taylor, T. C. Nicholas Graham. 306-311 [doi]
- Fit to Draw: An Elevation of Location-Based ExergamesRoshni Saxena, Zachary Gaydos, Morva Saaty, Derek Haqq, Priyanka Nair, Gary Grutzik, Wei Lu Wang, Jaitun V. Patel. 312-317 [doi]
- Cool Little Playable Things: Supporting Transformational Games Outside Formal ContextsKutub Gandhi. 318-321 [doi]
- The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 YearsYuxuan Huang. 322-325 [doi]
- Education, Entertainment, and Engagement in Museums in the Digital AgeNellie Seale. 326-329 [doi]
- Designing for Digital Hybridisation of TheatreGerard T. Mulvany. 330-332 [doi]
- When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in VideogamesFrancesca Foffano. 333-336 [doi]
- Action RPG Game Space Created by Listening: Spatial Exploration and Cognition without VisionMiyuki Tanaka. 337-340 [doi]
- Understanding Women's Success in eSports in the MENA RegionJihane Floriane ElHarizi. 341-343 [doi]
- DHH People in Co-located Collaborative Multiplayer AR EnvironmentsSanzida Mojib Luna. 344-347 [doi]
- Workshop on Understanding and Combating the Problematic Side of PlayJulian Frommel, Guo Freeman, Janelle E. MacKenzie, Daniel Johnson 0001, Regan L. Mandryk. 348-349 [doi]
- Methodological Challenges, Risks, and Ethical Implications in Game ResearchArianna Boldi, Selina Cho, Yubo Kou, Amon Rapp, Max V. Birk. 350-351 [doi]
- Using Open Game Data to Understand Game-Based LearningErik Harpstead, David Gagnon, Magy Seif El-Nasr, Luke Swanson. 352 [doi]
- The Role of Generative AI in Games ResearchCody J. Phillips 0002, Nico Trick, Lennart E. Nacke, Regan L. Mandryk. 353-354 [doi]