Emmanouel Rovithis. A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos. In Andreas Floros, Andreas Mniestris, Zannos Ionian, Theodoros Lotis, editors, Audio Mostly 2012, 7th Conference on Interaction with Sound, Corfu, Greece, September 26-28, 2012. pages 160-164, ACM, 2012. [doi]
@inproceedings{Rovithis12, title = {A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos}, author = {Emmanouel Rovithis}, year = {2012}, doi = {10.1145/2371456.2371483}, url = {http://doi.acm.org/10.1145/2371456.2371483}, researchr = {https://researchr.org/publication/Rovithis12}, cites = {0}, citedby = {0}, pages = {160-164}, booktitle = {Audio Mostly 2012, 7th Conference on Interaction with Sound, Corfu, Greece, September 26-28, 2012}, editor = {Andreas Floros and Andreas Mniestris and Zannos Ionian and Theodoros Lotis}, publisher = {ACM}, isbn = {978-1-4503-1569-2}, }