A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos

Emmanouel Rovithis. A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos. In Andreas Floros, Andreas Mniestris, Zannos Ionian, Theodoros Lotis, editors, Audio Mostly 2012, 7th Conference on Interaction with Sound, Corfu, Greece, September 26-28, 2012. pages 160-164, ACM, 2012. [doi]

@inproceedings{Rovithis12,
  title = {A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos},
  author = {Emmanouel Rovithis},
  year = {2012},
  doi = {10.1145/2371456.2371483},
  url = {http://doi.acm.org/10.1145/2371456.2371483},
  researchr = {https://researchr.org/publication/Rovithis12},
  cites = {0},
  citedby = {0},
  pages = {160-164},
  booktitle = {Audio Mostly 2012, 7th Conference on Interaction with Sound, Corfu, Greece, September 26-28, 2012},
  editor = {Andreas Floros and Andreas Mniestris and Zannos Ionian and Theodoros Lotis},
  publisher = {ACM},
  isbn = {978-1-4503-1569-2},
}