Saeed Shafiee Sabet, Carsten Griwodz, Sebastian Möller 0001. Influence of primacy, recency and peak effects on the game experience questionnaire. In Mario Montagud, Francesca De Simone, Niall Murray, editors, Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE@MMSys 2019, Amherst, MA, USA, June 18, 2019. pages 22-27, ACM, 2019. [doi]
@inproceedings{SabetG019, title = {Influence of primacy, recency and peak effects on the game experience questionnaire}, author = {Saeed Shafiee Sabet and Carsten Griwodz and Sebastian Möller 0001}, year = {2019}, doi = {10.1145/3304113.3326113}, url = {https://doi.org/10.1145/3304113.3326113}, researchr = {https://researchr.org/publication/SabetG019}, cites = {0}, citedby = {0}, pages = {22-27}, booktitle = {Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE@MMSys 2019, Amherst, MA, USA, June 18, 2019}, editor = {Mario Montagud and Francesca De Simone and Niall Murray}, publisher = {ACM}, isbn = {978-1-4503-6299-3}, }