Fast and accurate distance, penetration, and collision queries using point-sphere trees and distance fields

Mikel Sagardia, Thomas Hulin. Fast and accurate distance, penetration, and collision queries using point-sphere trees and distance fields. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '13, Anaheim, CA, USA, July 21-25, 2013, Poster Proceedings. pages 83, ACM, 2013. [doi]

Abstract

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