Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet

Mikel Sagardia, Theodoros Stouraitis, Joao Lopes e Silva. Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet. In Anatole Lécuyer, Robert Lindeman, Frank Steinicke, editors, IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014. pages 133-134, IEEE, 2014. [doi]

Abstract

Abstract is missing.