A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation

Mikel Sagardia, Theodoros Stouraitis, João Lopes e Silva. A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation. In Gabriel Zachmann, Jérôme Perret, Angelos Amditis, editors, 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, EuroVR 2014, Bremen, Germany, December 8-10, 2014. Eurographics Association, 2014. [doi]

@inproceedings{SagardiaSS14-0,
  title = {A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation},
  author = {Mikel Sagardia and Theodoros Stouraitis and João Lopes e Silva},
  year = {2014},
  doi = {10.2312/eurovr.20141341},
  url = {https://doi.org/10.2312/eurovr.20141341},
  researchr = {https://researchr.org/publication/SagardiaSS14-0},
  cites = {0},
  citedby = {0},
  booktitle = {11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, EuroVR 2014, Bremen, Germany, December 8-10, 2014},
  editor = {Gabriel Zachmann and Jérôme Perret and Angelos Amditis},
  publisher = {Eurographics Association},
  isbn = {978-3-905674-76-7},
}