Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself

Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara. Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. In Matthias Rauterberg, editor, Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings. Volume 3166 of Lecture Notes in Computer Science, pages 345-350, Springer, 2004. [doi]

Authors

Shigeru Sakurazawa

This author has not been identified. Look up 'Shigeru Sakurazawa' in Google

Nagisa Munekata

This author has not been identified. Look up 'Nagisa Munekata' in Google

Naofumi Yoshida

This author has not been identified. Look up 'Naofumi Yoshida' in Google

Yasuo Tsukahara

This author has not been identified. Look up 'Yasuo Tsukahara' in Google

Hitoshi Matsubara

This author has not been identified. Look up 'Hitoshi Matsubara' in Google