Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself

Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara. Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. In Matthias Rauterberg, editor, Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings. Volume 3166 of Lecture Notes in Computer Science, pages 345-350, Springer, 2004. [doi]

Abstract

Abstract is missing.