Robert Salay, Mark Claypool. A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation. In Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk, editors, CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts. pages 355-359, ACM, 2020. [doi]
@inproceedings{SalayC20, title = {A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation}, author = {Robert Salay and Mark Claypool}, year = {2020}, doi = {10.1145/3383668.3419910}, url = {https://doi.org/10.1145/3383668.3419910}, researchr = {https://researchr.org/publication/SalayC20}, cites = {0}, citedby = {0}, pages = {355-359}, booktitle = {CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts}, editor = {Pejman Mirza-Babaei and Victoria McArthur and Vero Vanden Abeele and Max Birk}, publisher = {ACM}, isbn = {978-1-4503-7587-0}, }