Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games

Christoph Salge, Christian Lipski, Tobias Mahlmann, Brigitte Mathiak. Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games. In Karen Schrier, Chris Swain, Michael G. Wagner, David Schwartz, editors, Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Sandbox '08, Los Angeles, California, USA, August 9-10, 2008. pages 7-14, ACM, 2008. [doi]

@inproceedings{SalgeLMM08,
  title = {Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games},
  author = {Christoph Salge and Christian Lipski and Tobias Mahlmann and Brigitte Mathiak},
  year = {2008},
  doi = {10.1145/1401843.1401845},
  url = {https://doi.org/10.1145/1401843.1401845},
  researchr = {https://researchr.org/publication/SalgeLMM08},
  cites = {0},
  citedby = {0},
  pages = {7-14},
  booktitle = {Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Sandbox '08, Los Angeles, California, USA, August 9-10, 2008},
  editor = {Karen Schrier and Chris Swain and Michael G. Wagner and David Schwartz},
  publisher = {ACM},
  isbn = {978-1-60558-173-6},
}