Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games

Christoph Salge, Christian Lipski, Tobias Mahlmann, Brigitte Mathiak. Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games. In Karen Schrier, Chris Swain, Michael G. Wagner, David Schwartz, editors, Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Sandbox '08, Los Angeles, California, USA, August 9-10, 2008. pages 7-14, ACM, 2008. [doi]

Abstract

Abstract is missing.