Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu

Francisco SantAnna. Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu. In 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018. pages 240-249, IEEE Computer Society, 2018. [doi]

@inproceedings{SantAnna18,
  title = {Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu},
  author = {Francisco SantAnna},
  year = {2018},
  doi = {10.1109/SBGAMES.2018.00036},
  url = {https://doi.org/10.1109/SBGAMES.2018.00036},
  researchr = {https://researchr.org/publication/SantAnna18},
  cites = {0},
  citedby = {0},
  pages = {240-249},
  booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5386-9605-7},
}