Francisco SantAnna. Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu. In 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018. pages 240-249, IEEE Computer Society, 2018. [doi]
@inproceedings{SantAnna18, title = {Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu}, author = {Francisco SantAnna}, year = {2018}, doi = {10.1109/SBGAMES.2018.00036}, url = {https://doi.org/10.1109/SBGAMES.2018.00036}, researchr = {https://researchr.org/publication/SantAnna18}, cites = {0}, citedby = {0}, pages = {240-249}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018}, publisher = {IEEE Computer Society}, isbn = {978-1-5386-9605-7}, }