A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment

Sivaldo J. de Santana, Hugo A. Souza, Victor A. F. Florentin, Ranilson Paiva, Ig Ibert Bittencourt, Seiji Isotani. A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment. In Jacqueline Bourdeau, Jim Hendler, Roger Nkambou, Ian Horrocks, Ben Y. Zhao, editors, Proceedings of the 25th International Conference on World Wide Web, WWW 2016, Montreal, Canada, April 11-15, 2016, Companion Volume. pages 911-916, ACM, 2016. [doi]

@inproceedings{SantanaSFPBI16,
  title = {A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment},
  author = {Sivaldo J. de Santana and Hugo A. Souza and Victor A. F. Florentin and Ranilson Paiva and Ig Ibert Bittencourt and Seiji Isotani},
  year = {2016},
  doi = {10.1145/2872518.2891074},
  url = {http://doi.acm.org/10.1145/2872518.2891074},
  researchr = {https://researchr.org/publication/SantanaSFPBI16},
  cites = {0},
  citedby = {0},
  pages = {911-916},
  booktitle = {Proceedings of the 25th International Conference on World Wide Web, WWW 2016, Montreal, Canada, April 11-15, 2016, Companion Volume},
  editor = {Jacqueline Bourdeau and Jim Hendler and Roger Nkambou and Ian Horrocks and Ben Y. Zhao},
  publisher = {ACM},
  isbn = {978-1-4503-4144-8},
}