SHREWS: A Game with Augmented Reality for Training Computational Thinking (Short Paper)

Francisco Saraiva, Lázaro V. O. Lima, Cristiana Araújo, Luís Gonzaga Magalhães, Pedro Rangel Henriques. SHREWS: A Game with Augmented Reality for Training Computational Thinking (Short Paper). In Pedro Rangel Henriques, Filipe Portela, Ricardo Queirós, Alberto Simões, editors, Second International Computer Programming Education Conference, ICPEC 2021, May 27-28, 2021, University of Minho, Braga, Portugal. Volume 91 of OASIcs, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2021. [doi]

@inproceedings{SaraivaLAMH21,
  title = {SHREWS: A Game with Augmented Reality for Training Computational Thinking (Short Paper)},
  author = {Francisco Saraiva and Lázaro V. O. Lima and Cristiana Araújo and Luís Gonzaga Magalhães and Pedro Rangel Henriques},
  year = {2021},
  doi = {10.4230/OASIcs.ICPEC.2021.14},
  url = {https://doi.org/10.4230/OASIcs.ICPEC.2021.14},
  researchr = {https://researchr.org/publication/SaraivaLAMH21},
  cites = {0},
  citedby = {0},
  booktitle = {Second International Computer Programming Education Conference, ICPEC 2021, May 27-28, 2021, University of Minho, Braga, Portugal},
  editor = {Pedro Rangel Henriques and Filipe Portela and Ricardo Queirós and Alberto Simões},
  volume = {91},
  series = {OASIcs},
  publisher = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  isbn = {978-3-95977-194-8},
}