Using Video Games to Regulate Emotions

Zhanna Sarsenbayeva, Benjamin Tag, Shu Yan, Vassilis Kostakos, Jorge Gonçalves 0001. Using Video Games to Regulate Emotions. In Naseem Ahmadpour, Tuck Wah Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Muñoz, Lian Loke, Martin Tomitsch, editors, OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020. pages 755-759, ACM, 2020. [doi]

@inproceedings{SarsenbayevaTYK20,
  title = {Using Video Games to Regulate Emotions},
  author = {Zhanna Sarsenbayeva and Benjamin Tag and Shu Yan and Vassilis Kostakos and Jorge Gonçalves 0001},
  year = {2020},
  doi = {10.1145/3441000.3441035},
  url = {https://doi.org/10.1145/3441000.3441035},
  researchr = {https://researchr.org/publication/SarsenbayevaTYK20},
  cites = {0},
  citedby = {0},
  pages = {755-759},
  booktitle = {OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020},
  editor = {Naseem Ahmadpour and Tuck Wah Leong and Bernd Ploderer and Callum Parker and Sarah Webber and Diego Muñoz and Lian Loke and Martin Tomitsch},
  publisher = {ACM},
  isbn = {978-1-4503-8975-4},
}