Enhancing the accessibility of serious games: A case study with Foodbot Factory

Robert Savaglio, Jacqueline M. Brown, Bill Kapralos, Ann LeSage, Beatriz Franco Arellano, Janette Hughes, JoAnne Arcand. Enhancing the accessibility of serious games: A case study with Foodbot Factory. In Nikolaos G. Bourbakis, George A. Tsihrintzis, Maria Virvou, editors, 12th International Conference on Information, Intelligence, Systems & Applications, IISA 2021, Chania Crete, Greece, July 12-14, 2021. pages 1-4, IEEE, 2021. [doi]

Abstract

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