Katrin Scheibe. The Impact of Gamification in Social Live Streaming Services. In Gabriele Meiselwitz, editor, Social Computing and Social Media. Technologies and Analytics - 10th International Conference, SCSM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II. Volume 10914 of Lecture Notes in Computer Science, pages 99-113, Springer, 2018. [doi]
@inproceedings{Scheibe18, title = {The Impact of Gamification in Social Live Streaming Services}, author = {Katrin Scheibe}, year = {2018}, doi = {10.1007/978-3-319-91485-5_7}, url = {https://doi.org/10.1007/978-3-319-91485-5_7}, researchr = {https://researchr.org/publication/Scheibe18}, cites = {0}, citedby = {0}, pages = {99-113}, booktitle = {Social Computing and Social Media. Technologies and Analytics - 10th International Conference, SCSM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II}, editor = {Gabriele Meiselwitz}, volume = {10914}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-91485-5}, }