Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games

Christoph Schlieder, Peter Kiefer, Sebastian Matyas. Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. In Mark T. Maybury, Oliviero Stock, Wolfgang Wahlster, editors, Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings. Volume 3814 of Lecture Notes in Computer Science, pages 164-173, Springer, 2005. [doi]

@inproceedings{SchliederKM05,
  title = {Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games},
  author = {Christoph Schlieder and Peter Kiefer and Sebastian Matyas},
  year = {2005},
  doi = {10.1007/11590323_17},
  url = {http://dx.doi.org/10.1007/11590323_17},
  tags = {design},
  researchr = {https://researchr.org/publication/SchliederKM05},
  cites = {0},
  citedby = {0},
  pages = {164-173},
  booktitle = {Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings},
  editor = {Mark T. Maybury and Oliviero Stock and Wolfgang Wahlster},
  volume = {3814},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-30509-2},
}