GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds

Jens Schneider, Martin Kraus, Rüdiger Westermann. GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds. In Alpesh Ranchordas, Helder Araújo, editors, VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009 - Volume 1. pages 435-442, INSTICC Press, 2009.

@inproceedings{SchneiderKW09,
  title = {GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds},
  author = {Jens Schneider and Martin Kraus and Rüdiger Westermann},
  year = {2009},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/SchneiderKW09},
  cites = {0},
  citedby = {0},
  pages = {435-442},
  booktitle = {VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009 - Volume 1},
  editor = {Alpesh Ranchordas and Helder Araújo},
  publisher = {INSTICC Press},
  isbn = {978-989-8111-69-2},
}