GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering

Jens Schneider, Martin Kraus, Rüdiger Westermann. GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering. In Alpesh Ranchordas, João Madeiras Pereira, Helder Araújo, João Manuel R. S. Tavares, editors, Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers. Volume 68 of Communications in Computer and Information Science, pages 215-228, Springer, 2009. [doi]

@inproceedings{SchneiderKW09a,
  title = {GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering},
  author = {Jens Schneider and Martin Kraus and Rüdiger Westermann},
  year = {2009},
  doi = {10.1007/978-3-642-11840-1_16},
  url = {http://dx.doi.org/10.1007/978-3-642-11840-1_16},
  researchr = {https://researchr.org/publication/SchneiderKW09a},
  cites = {0},
  citedby = {0},
  pages = {215-228},
  booktitle = {Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers},
  editor = {Alpesh Ranchordas and João Madeiras Pereira and Helder Araújo and João Manuel R. S. Tavares},
  volume = {68},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-642-11839-5},
}