GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering

Jens Schneider, Martin Kraus, Rüdiger Westermann. GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering. In Alpesh Ranchordas, João Madeiras Pereira, Helder Araújo, João Manuel R. S. Tavares, editors, Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers. Volume 68 of Communications in Computer and Information Science, pages 215-228, Springer, 2009. [doi]

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