Branded Gamification in Technical Education

Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia, Oliver Korn. Branded Gamification in Technical Education. In 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018. pages 1-8, IEEE, 2018. [doi]

@inproceedings{SchulzSGK18,
  title = {Branded Gamification in Technical Education},
  author = {Annika Sabrina Schulz and Franziska Schulz and Rúben Gouveia and Oliver Korn},
  year = {2018},
  doi = {10.1109/VS-Games.2018.8493413},
  url = {http://doi.ieeecomputersociety.org/10.1109/VS-Games.2018.8493413},
  researchr = {https://researchr.org/publication/SchulzSGK18},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018},
  publisher = {IEEE},
  isbn = {978-1-5386-7123-8},
}