Abstract is missing.
- Understanding Esports as a STEM Career Ready Curriculum in the WildCraig G. Anderson, A. M. Tsaasan, Jason Reitman, Je Seok Lee, Minnie Wu, Holly Steel, Tom Turner, Constance Steinkuehler. 1-6 [doi]
- A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed FrameworkMartyn Broadhead, Damon Daylamani Zad, Lachlan M. MacKinnon, Liz Bacon. 1-4 [doi]
- Branded Gamification in Technical EducationAnnika Sabrina Schulz, Franziska Schulz, Rúben Gouveia, Oliver Korn. 1-8 [doi]
- Comparison of Teleportation and Fixed Track Driving in VRPall J. Lindal, Kamilla Rún Jóhannsdóttir, Unnar Kristjansson, Nina Lensing, Anna Stühmeier, Annika Wohlan, Hannes Hogni Vilhjalmsson. 1-7 [doi]
- Low-Frequency Stress Elicitation for VR TrainingJean-Luc Lugrin, Henrik Dudaczy, Marc Erich Latoschik. 1-2 [doi]
- Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual EnvironmentsChao Mei, Rongkai Guo. 1-4 [doi]
- Multi-Level Game Learning Analytics for Serious GamesIvan J. Perez-Colado, Dan-Cristian Rotaru, Manuel Freire-Moran, Iván Martínez-Ortiz, Baltasar Fernández-Manjón. 1-4 [doi]
- A Location-Based VR MuseumJean-Luc Lugrin, Florian Kern, Ruben Schmidt, Constantin Kleinbeck, Daniel Roth, Christian Daxer, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik. 1-2 [doi]
- Effects of Graphical Styles on Emotional States for VR-Supported PsychotherapyNiklas Kiefl, Paula Figas, Christoph Bichlmeier. 1-4 [doi]
- Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile GamesMark Russell Lewis, Sylvester Arnab, Luca Morini, Samantha Clarke, Lorenz Cuno Klopfenstein, Alessandro Bogliolo, Saverio Delpriori, Alex Masters. 1-4 [doi]
- An Embodied Learning Game Using Kinect and Labanotation for Analysis and Visualization of Dance KinesiologyIoannis Rallis, Apostolos Langis, Ioannis Georgoulas, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis. 1-8 [doi]
- Pathomon: A Social Augmented Reality Serious GameDaniel Rapp, Jonas Muller, Kristina Bucher, Sebastian von Mammen. 1-4 [doi]
- A Model for Eye and Head Motion for Virtual AgentsJan Krejsa, Bojan Kerous, Fotis Liarokapis. 1-4 [doi]
- Recreating Virtual Environments from User Traffic PatternNick Murphy, Devan Patel, Drew Savas, Derek Martin, Chao Mei, Rongkai Guo. 1-4 [doi]
- Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom EngagementJennifer Tiede, Silke Grafe. 1-8 [doi]
- Efficient In-Game Communication in Collaborative Online Multiplayer GamesFotios Spyridonis, Damon Daylamani Zad, Margarita P. O'Brien. 1-4 [doi]
- The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative SurveyDaniel Rapp, Florian Niebling, Marc Erich Latoschik. 1-2 [doi]
- Improving Context Understanding Using Avatar's Affective Expressions Reflecting Operator's Mental StatesYoshimasa Ohmoto, Seiji Takeda, Toyoaki Nishida. 1-4 [doi]
- Where's Pikachu: Route Optimization in Location-Based GamesThomas Tregel, Philipp Muller, Stefan Göbel, Ralf Steinmetz. 1-8 [doi]
- Designing Augmented and Virtual Reality Applications with Pre-Service TeachersKristina Bucher, Silke Grafe. 1-8 [doi]
- Rallye Game: Learning by Playing with Racing CarsBahar Kutun, Werner Schmidt. 1-2 [doi]
- LUTE: A Locomotion Usability Test Environmentfor Virtual RealityBhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, Robert W. Lindeman. 1-4 [doi]
- On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VRPejman Sajjadi, Laura Hoffmann, Philipp Cimiano, Stefan Kopp. 1-8 [doi]
- Enhancing Progressive Education through the Use of Serious GamesBelma Ramic-Brkic. 1-4 [doi]
- Using Think-Aloud Protocol in Looking at the Framing of One's Character with a Case Study on TerrariaJi Soo Lim. 1-4 [doi]
- Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older AdultsJohn Edison Muñoz Cardona, A. Gonçalves, Monica S. Cameirao, Sergi Bermúdez i Badia, E. R. Gouveia. 1-4 [doi]
- Gamified Knowledge Encoding: Knowledge Training Using Game MechanicsSebastian Oberdörfer, Marc Erich Latoschik. 1-2 [doi]
- Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using KinectJohn Edison Muñoz Cardona, J. F. Villada, S. Casanova, M. F. Montoya, O. A. Henao. 1-4 [doi]
- Towards Serious Games and Applications in Smart Substitutional RealityBenjamin Eckstein, Eva Krapp, Birgit Lugrin. 1-8 [doi]
- Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals ApplicationPanote Siriaraya, Valentijn Visch, Marierose M. M. van Dooren, Renske Spijkerman. 1-8 [doi]
- Momap - An Interactive Gamified App for the Museum of MineralogyGeorgia Andritsou, Akrivi Katifori, Vassilis Kourtis, Yannis E. Ioannidis. 1-4 [doi]
- Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth SensorsYuanjie Wu, Lei Gao, Simon Hoermann, Robert W. Lindeman. 1-4 [doi]
- A Medical Serious Games Framework Hierarchy for ValidityAgali Mert, Tanja C. W. Nijboer, Bart Doyen, Henriette Meijer, Mary Dankbaar. 1-2 [doi]
- A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game ExperienceCarolin Wienrich, Christine Katharina Weidner, Celina Schatto, David Obremski, Johann Habakuk Israel. 1-8 [doi]
- Image Warping Using WebGL for a Smart Avatar Animating Body Weight EvolutionGeorgios Bardis, Yiannis Koumpouros, Nikolaos Sideris, Athanasios Voulodimos, Nikolaos Doulamis. 1-4 [doi]
- Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum DisorderDaehyoung Lee, Georgia Frey, Alison Cheng, Patrick C. Shih. 1-4 [doi]
- Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty IncidentsHenrik Berndt, Daniel Wessel, Tilo Mentler, Michael Herczeg. 1-8 [doi]
- Validity of Virtual Reality Training for Motor Skill Development in a Serious GameCarlo Harvey, Elmedin Selmanovic, Jake O'Connor, Malek Chahin. 1-8 [doi]
- Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial FirefightingRory M. S. Clifford, Simon Hoermann, Nicolas Marcadet, Hamish Oliver, Mark Billinghurst, Robert W. Lindeman. 1-8 [doi]
- Effectivity of Affine Transformation Knowledge Training Using Game MechanicsSebastian Oberdörfer, Marc Erich Latoschik. 1-8 [doi]
- Assessment in Serious Alternate Reality GamesRonan Lynch, Bride Mallon, Cornelia Connolly. 1-8 [doi]
- Effective Orbital Mechanics Knowledge Training Using Game MechanicsSebastian Oberdörfer, Marc Erich Latoschik. 1-8 [doi]
- How Real Can Virtual Become?Manuela Pietrass. 1-4 [doi]
- Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic ToolKonstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera. 1-4 [doi]