Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application

Panote Siriaraya, Valentijn Visch, Marierose M. M. van Dooren, Renske Spijkerman. Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application. In 10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018. pages 1-8, IEEE, 2018. [doi]

Abstract

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