Differential G-Buffer Rendering for Mediated Reality Applications

Tobias Schwandt, Wolfgang Broll. Differential G-Buffer Rendering for Mediated Reality Applications. In Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli, editors, Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II. Volume 10325 of Lecture Notes in Computer Science, pages 337-349, Springer, 2017. [doi]

Authors

Tobias Schwandt

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Wolfgang Broll

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