Tobias Schwandt, Wolfgang Broll. Differential G-Buffer Rendering for Mediated Reality Applications. In Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli, editors, Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II. Volume 10325 of Lecture Notes in Computer Science, pages 337-349, Springer, 2017. [doi]
@inproceedings{SchwandtB17, title = {Differential G-Buffer Rendering for Mediated Reality Applications}, author = {Tobias Schwandt and Wolfgang Broll}, year = {2017}, doi = {10.1007/978-3-319-60928-7_30}, url = {https://doi.org/10.1007/978-3-319-60928-7_30}, researchr = {https://researchr.org/publication/SchwandtB17}, cites = {0}, citedby = {0}, pages = {337-349}, booktitle = {Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II}, editor = {Lucio Tommaso De Paolis and Patrick Bourdot and Antonio Mongelli}, volume = {10325}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-60928-7}, }