Differential G-Buffer Rendering for Mediated Reality Applications

Tobias Schwandt, Wolfgang Broll. Differential G-Buffer Rendering for Mediated Reality Applications. In Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli, editors, Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II. Volume 10325 of Lecture Notes in Computer Science, pages 337-349, Springer, 2017. [doi]

@inproceedings{SchwandtB17,
  title = {Differential G-Buffer Rendering for Mediated Reality Applications},
  author = {Tobias Schwandt and Wolfgang Broll},
  year = {2017},
  doi = {10.1007/978-3-319-60928-7_30},
  url = {https://doi.org/10.1007/978-3-319-60928-7_30},
  researchr = {https://researchr.org/publication/SchwandtB17},
  cites = {0},
  citedby = {0},
  pages = {337-349},
  booktitle = {Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II},
  editor = {Lucio Tommaso De Paolis and Patrick Bourdot and Antonio Mongelli},
  volume = {10325},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-60928-7},
}