Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom

Marco Scirea, Andrea Valente. Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom. In Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes, editors, FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM, 2020. [doi]

Abstract

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