Grab-and-Play Mapping: Creative Machine Learning Approaches for Musical Inclusion and Exploration

Hugo Scurto, Rebecca Fiebrink. Grab-and-Play Mapping: Creative Machine Learning Approaches for Musical Inclusion and Exploration. In Proceedings of the 2016 International Computer Music Conference, ICMC 2016, Utrecht, The Netherlands, September 12-16, 2016. Michigan Publishing, 2016. [doi]

@inproceedings{ScurtoF16,
  title = {Grab-and-Play Mapping: Creative Machine Learning Approaches for Musical Inclusion and Exploration},
  author = {Hugo Scurto and Rebecca Fiebrink},
  year = {2016},
  url = {http://hdl.handle.net/2027/spo.bbp2372.2016.089},
  researchr = {https://researchr.org/publication/ScurtoF16},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2016 International Computer Music Conference, ICMC 2016, Utrecht, The Netherlands, September 12-16, 2016},
  publisher = {Michigan Publishing},
}