Designing Hypercontextualized Games: A Case Study with LieksaMyst

Carolina Islas Sedano, Erkki Sutinen, Mikko Vinni, Teemu Henrikki Laine. Designing Hypercontextualized Games: A Case Study with LieksaMyst. Educational Technology & Society, 15(2):257-270, 2012. [doi]

Abstract

Abstract is missing.