Promoting Eco-Sustainable Behavior with Gamification: An Experimental Study on the Alignment of Competing Goals

Anna-Raissa Seidler, Christopher Henkel, Marina Fiedler, Johann Kranz, Anne Ixmeier, Kim Simon Strunk. Promoting Eco-Sustainable Behavior with Gamification: An Experimental Study on the Alignment of Competing Goals. In Joey F. George, Souren Paul, Rahul De', Elena Karahanna, Suprateek Sarker, Gal Oestreicher-Singer, editors, Proceedings of the 41st International Conference on Information Systems, ICIS 2020, Making Digital Inclusive: Blending the Locak and the Global, Hyderabad, India, December 13-16, 2020. Association for Information Systems, 2020. [doi]

@inproceedings{SeidlerHFKIS20,
  title = {Promoting Eco-Sustainable Behavior with Gamification: An Experimental Study on the Alignment of Competing Goals},
  author = {Anna-Raissa Seidler and Christopher Henkel and Marina Fiedler and Johann Kranz and Anne Ixmeier and Kim Simon Strunk},
  year = {2020},
  url = {https://aisel.aisnet.org/icis2020/societal_impact/societal_impact/3},
  researchr = {https://researchr.org/publication/SeidlerHFKIS20},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 41st International Conference on Information Systems, ICIS 2020, Making Digital Inclusive: Blending the Locak and the Global, Hyderabad, India, December 13-16, 2020},
  editor = {Joey F. George and Souren Paul and Rahul De' and Elena Karahanna and Suprateek Sarker and Gal Oestreicher-Singer},
  publisher = {Association for Information Systems},
  isbn = {978-1-7336325-5-3},
}