Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces

Adrian Sfarti, Brian A. Barsky, Todd J. Kosloff, Egon C. Pasztor, Alex Kozlowski, Eric Roman, Alex Perelman. Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces. In Vassil N. Alexandrov, G. Dick van Albada, Peter M. A. Sloot, Jack Dongarra, editors, Computational Science - ICCS 2006, 6th International Conference, Reading, UK, May 28-31, 2006, Proceedings, Part II. Volume 3992 of Lecture Notes in Computer Science, pages 215-222, Springer, 2006. [doi]

Abstract

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