Real-Time Game Design of Pac-Man Using Fuzzy Logic

Adnan Shaout, Brady W. King, Luke A. Reisner. Real-Time Game Design of Pac-Man Using Fuzzy Logic. Int. Arab J. Inf. Technol., 3(4):315-325, 2006.

Authors

Adnan Shaout

This author has not been identified. Look up 'Adnan Shaout' in Google

Brady W. King

This author has not been identified. Look up 'Brady W. King' in Google

Luke A. Reisner

This author has not been identified. Look up 'Luke A. Reisner' in Google