Real-Time Game Design of Pac-Man Using Fuzzy Logic

Adnan Shaout, Brady W. King, Luke A. Reisner. Real-Time Game Design of Pac-Man Using Fuzzy Logic. Int. Arab J. Inf. Technol., 3(4):315-325, 2006.

@article{ShaoutKR06,
  title = {Real-Time Game Design of Pac-Man Using Fuzzy Logic},
  author = {Adnan Shaout and Brady W. King and Luke A. Reisner},
  year = {2006},
  tags = {logic, design},
  researchr = {https://researchr.org/publication/ShaoutKR06},
  cites = {0},
  citedby = {0},
  journal = {Int. Arab J. Inf. Technol.},
  volume = {3},
  number = {4},
  pages = {315-325},
}