Adnan Shaout, Brady W. King, Luke A. Reisner. Real-Time Game Design of Pac-Man Using Fuzzy Logic. Int. Arab J. Inf. Technol., 3(4):315-325, 2006.
@article{ShaoutKR06, title = {Real-Time Game Design of Pac-Man Using Fuzzy Logic}, author = {Adnan Shaout and Brady W. King and Luke A. Reisner}, year = {2006}, tags = {logic, design}, researchr = {https://researchr.org/publication/ShaoutKR06}, cites = {0}, citedby = {0}, journal = {Int. Arab J. Inf. Technol.}, volume = {3}, number = {4}, pages = {315-325}, }