Using stochastic sampling to create depth-of-field effect in real-time direct volume rendering

Amirali Sharifi, Pierre Boulanger. Using stochastic sampling to create depth-of-field effect in real-time direct volume rendering. In Paul G. Kry, Andrea Bunt, editors, Graphics Interface 2014, GI '14, Montreal, QC, Canada, May 7-9, 2014. pages 77-85, Canadian Information Processing Society / ACM, 2014. [doi]

@inproceedings{SharifiB14,
  title = {Using stochastic sampling to create depth-of-field effect in real-time direct volume rendering},
  author = {Amirali Sharifi and Pierre Boulanger},
  year = {2014},
  url = {http://dl.acm.org/citation.cfm?id=2619662},
  researchr = {https://researchr.org/publication/SharifiB14},
  cites = {0},
  citedby = {0},
  pages = {77-85},
  booktitle = {Graphics Interface 2014, GI '14, Montreal, QC, Canada, May 7-9, 2014},
  editor = {Paul G. Kry and Andrea Bunt},
  publisher = {Canadian Information Processing Society / ACM},
  isbn = {978-1-4822-6003-8},
}