On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis

Ryan Shea, Jiangchuan Liu. On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis. In Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013. pages 1-6, IEEE/ACM, 2013. [doi]

Authors

Ryan Shea

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Jiangchuan Liu

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