Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in Super Mario Bros

Peizhi Shi, Ke Chen. Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in Super Mario Bros. IEEE Trans. Comput. Intellig. and AI in Games, 10(2):155-169, 2018. [doi]

@article{ShiC18-2,
  title = {Learning Constructive Primitives for Real-Time Dynamic Difficulty Adjustment in Super Mario Bros},
  author = {Peizhi Shi and Ke Chen},
  year = {2018},
  doi = {10.1109/TCIAIG.2017.2740210},
  url = {https://doi.org/10.1109/TCIAIG.2017.2740210},
  researchr = {https://researchr.org/publication/ShiC18-2},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {10},
  number = {2},
  pages = {155-169},
}