E-learning as Computer Games: Designing Immersive and Experiential Learning

Chee Siang Ang, G. S. V. Radha Krishna Rao. E-learning as Computer Games: Designing Immersive and Experiential Learning. In Kiyoharu Aizawa, Yuichi Nakamura, Shin ichi Satoh, editors, Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30 - December 3, 2004, Proceedings, Part II. Volume 3332 of Lecture Notes in Computer Science, pages 633-640, Springer, 2004. [doi]

Abstract

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