Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system

Jose Ricardo da Silva Jr., Esteban W. Cluay, Paulo A. Pagliosaz, Anselmo Montenegrox. Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. In Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman, editors, Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA. ACM, 2010. [doi]

@inproceedings{SilvaCPM10,
  title = {Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system},
  author = {Jose Ricardo da Silva Jr. and Esteban W. Cluay and Paulo A. Pagliosaz and Anselmo Montenegrox},
  year = {2010},
  doi = {10.1145/1730804.1730992},
  url = {http://doi.acm.org/10.1145/1730804.1730992},
  researchr = {https://researchr.org/publication/SilvaCPM10},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA},
  editor = {Daniel G. Aliaga and Manuel M. Oliveira and Amitabh Varshney and Chris Wyman},
  publisher = {ACM},
  isbn = {978-1-60558-939-8},
}