AI-based playtesting of contemporary board games

Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen. AI-based playtesting of contemporary board games. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

@inproceedings{SilvaLTN17,
  title = {AI-based playtesting of contemporary board games},
  author = {Fernando de Mesentier Silva and Scott Lee and Julian Togelius and Andy Nealen},
  year = {2017},
  doi = {10.1145/3102071.3102105},
  url = {http://doi.acm.org/10.1145/3102071.3102105},
  researchr = {https://researchr.org/publication/SilvaLTN17},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017},
  editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart},
  publisher = {ACM},
  isbn = {978-1-4503-5319-9},
}