Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction

Vinícius Silva, Filomena O. Soares, João Sena Esteves, Ana Paula Pereira Vieira. Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction. In Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman, editors, Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Volume 11243 of Lecture Notes in Computer Science, pages 241-247, Springer, 2018. [doi]

@inproceedings{SilvaSEV18,
  title = {Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction},
  author = {Vinícius Silva and Filomena O. Soares and João Sena Esteves and Ana Paula Pereira Vieira},
  year = {2018},
  doi = {10.1007/978-3-030-02762-9_25},
  url = {https://doi.org/10.1007/978-3-030-02762-9_25},
  researchr = {https://researchr.org/publication/SilvaSEV18},
  cites = {0},
  citedby = {0},
  pages = {241-247},
  booktitle = {Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings},
  editor = {Stefan Göbel and Augusto Garcia-Agundez and Thomas Tregel and Minhua Ma and Jannicke Baalsrud Hauge and Manuel Oliveira and Tim Marsh and Polona Caserman},
  volume = {11243},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-02762-9},
}