Abstract is missing.
- eSport: Friend or Foe?Remco Polman, Michael Trotter, Dylan Poulus, Erika Borkoles. 3-8 [doi]
- Academic Game Design Education: A Comparative PerspectiveAndré Czauderna. 9-12 [doi]
- Making Serious Games with Reusable Software ComponentsWim van der Vegt, Enkhbold Nyamsuren, Wim Westera. 13-16 [doi]
- The Development of the Serious Game "Composites Cup on Tortuga" with the Support of "Kraken"Marietta Menner, Klaus Bredl, Stefan Büttner, Lukas Rust, Simon Flutura. 19-29 [doi]
- Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive AbilitiesFabian Schmitt, Seethu M. Christopher, Kirill Tumanov, Gerhard Weiss, Rico Möckel. 30-42 [doi]
- Two Decades of Traffic System Education Using the Simulation Game MOBILITYHeinrich Söbke, Raimo Harder, Uwe Planck-Wiedenbeck. 43-53 [doi]
- See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math LearningJingYa Li, Erik Van Der Spek, Jun Hu 0001, Loe M. G. Feijs. 54-65 [doi]
- GAP: A Game for Improving Awareness About PasswordsHarshal Tupsamudre, Rahul Wasnik, Shubhankar Biswas, Sankalp Pandit, Sukanya Vaddepalli, Aishwarya Shinde, C. J. Gokul, Vijayanand Banahatti, Sachin Lodha. 66-78 [doi]
- MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious GameReham Ayman, Nada Sharaf, Ghada Ahmed, Slim Abdennadher. 79-90 [doi]
- Evaluation of an Augmented Reality Multiplayer Learning GameAndrea Ortiz, Cristian Vitery, Carolina González, Hendrys Tobar-Muñoz. 91-100 [doi]
- Prism, a Game to Promote Autism Acceptance Among Elementary School StudentsRidima Ramesh, Xueyang Wang, Daniel Wolpow, Yidi Zhu, Yutian Zheng, Michael G. Christel, Scott Stevens. 101-106 [doi]
- Individuals' Variables in Cognitive Abilities Using a Narrative Serious GameElena Parra, Carla de Juan Ripoll, Mariano Alcañiz Raya, Irene Alice Chicchi Giglioli. 109-119 [doi]
- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One LabCyril Brom, Filip Dechterenko, Vít Sisler, Zdenek Hlávka, Jirí Lukavský. 120-132 [doi]
- Predicting Learning Performance in Serious GamesMichael D. Kickmeier-Rust. 133-144 [doi]
- Connecting Theory and Design Through Research: Cognitive Skills Training GamesJan L. Plass, Bruce D. Homer, Shashank Pawar, Frankie Tam. 145-158 [doi]
- Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual ModelAmir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Muhammad Shahzeb Fayyaz. 159-168 [doi]
- Design of a BCI Controlled Serious Game for Concentration TrainingAugusto Garcia-Agundez, Eduard Dobermann, Stefan Göbel. 169-174 [doi]
- A Concept of a Training Environment for Police Using VR Game TechnologyPolona Caserman, Miriam Cornel, Michelle Dieter, Stefan Göbel. 175-181 [doi]
- The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality InstallationJürgen Hagler, Michael Lankes, Andrea Aschauer. 182-188 [doi]
- Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov ModelsPolona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel. 191-203 [doi]
- A Review of Serious Games for ProgrammingMichael A. Miljanovic, Jeremy S. Bradbury. 204-216 [doi]
- Examining Approaches for Mobility Detection Through Smartphone SensorsThomas Tregel, Andreas Gilbert, Robert Konrad, Petra Schäfer, Stefan Göbel. 217-228 [doi]
- Towards a More Reflective Social Media Use Through Serious Games and Co-designBarbara Göbl, Dayana Hristova, Suzana Jovicic, Thomas Slunecko, Marie-France Chevron, Helmut Hlavacs. 229-234 [doi]
- Development of a Wii Balance Board Array System for ExergamesAugusto Garcia-Agundez, Florian Baumgartl, Fritz Kendeffy, Robert Konrad, Hendrik Wunsch, Stefan Göbel. 235-240 [doi]
- Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot InteractionVinícius Silva, Filomena O. Soares, João Sena Esteves, Ana Paula Pereira Vieira. 241-247 [doi]
- Game Design Principles in a Game Programming FrameworkRobert Konrad, Thomas Tregel, Stefan Göbel. 248-252 [doi]
- Making Serious Programming Games AdaptiveMichael A. Miljanovic, Jeremy S. Bradbury. 253-259 [doi]
- The ExerCube: Participatory Design of an Immersive Fitness Game EnvironmentAnna Lisa Martin-Niedecken, Elisa D. Mekler. 263-275 [doi]
- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy PlayersMohammad Rahmani, Blas Herrera, Oleh Kachmar, Julián Cristiano, Domenec Puig. 276-281 [doi]
- An Application to Promote Emotional Skills in Children with Autism Spectrum DisordersJosé Azevedo, Vinícius Silva, Filomena O. Soares, Ana Paula Pereira Vieira, João Sena Esteves. 282-287 [doi]
- SmartLife - Exergames and Smart Textiles to Promote Energy-Related Behaviours Among AdolescentsJorge Doménech, Josué Ferri, Ruben Costa, Pedro Oliveira, António Grilo 0002, Greet Cardon, Ann DeSmet, Ayla Schwarz, Jeroen Stragier, Andrew Pomazanskyi, Jevgenijs Danilins. 288-293 [doi]