Path-Planning for RTS Games Based on Potential Fields

Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes e Silva Jr., Luciana Porcher Nedel. Path-Planning for RTS Games Based on Potential Fields. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 410-421, Springer, 2010. [doi]

Abstract

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