Gamifying Social Robotics: The Impact of Connect 4 on Human-Robot Interaction

Giuseppe De Simone, Luca Greco 0001, Alessia Saggese, Mario Vento. Gamifying Social Robotics: The Impact of Connect 4 on Human-Robot Interaction. In Antonino Furnari, Petia Radeva, editors, Proceedings of the 21st International Conference on Computer Vision Theory and Applications, VISAPP 2026, Marbella, Spain, March 9-11, 2026, Volume 3. pages 13-22, SCITEPRESS, 2026. [doi]

Abstract

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