The following publications are possibly variants of this publication:
- Trade-off Relationship Between Operability and Fairness in Networked Balloon Bursting Game Using Haptic Interface DevicesMya Sithu, Yutaka Ishibashi, Pingguo Huang, Norishige Fukushima. icgec 2016: 127-138 [doi]
- QoE assessment in networked air hockey game with haptic mediaYuji Kusunose, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara. netgames 2010: 1-2 [doi]
- QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach playerYutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara. mms, 20(5):621-631, 2014. [doi]
- QoE assessment of fairness between players in networked game with olfactionYutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara. netgames 2012: 1-2 [doi]
- QoE assessment of sense of presence in networked virtual environment with haptic and auditory senses: Influence of network delayYoshihiro Maeda, Yutaka Ishibashi, Norishige Fukushima. gcce 2014: 679-683 [doi]