Abstract is missing.
- Satisfying the hunger for mobile online games: Providing quality time in vehicular scenariosJosé Ma Saldaña, Gustavo Marfia, Marco Roccetti. 1-2 [doi]
- The brewing storm in cloud gaming: A measurement study on cloud to end-user latencySharon Choy, Bernard Wong, Gwendal Simon, Catherine Rosenberg. 1-6 [doi]
- The Game Trace ArchiveYong Guo, Alexandru Iosup. 1-6 [doi]
- The revolution of StarCraft network trafficChoong Soo Lee. 1-2 [doi]
- SMOG: A cloud platform for seamless wide area migration of online gamesVirajith Jalaparti, Matthew Caesar, Seungjoon Lee, Jeffrey Pang, Jacobus E. van der Merwe. 1-6 [doi]
- QoE assessment of fairness between players in networked game with olfactionYutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara. 1-2 [doi]
- Towards a scalable refereeing system for online gamingMaxime Veron, Olivier Marin, Sébastien Monnet, Zahia Guessoum. 1-2 [doi]
- Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic gameYusuke Hara, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara. 1-6 [doi]
- Managing power for closed-source android os games by lightweight graphics instrumentationBenedikt Dietrich, Samarjit Chakraborty. 1-3 [doi]
- Generation of synthetic workloads for multiplayer online gaming benchmarksTonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf, Wolfgang Effelsberg. 1-6 [doi]
- Massively Multiplayer Online Games on unreliable resourcesVlad Nae, Lukas Köpfle, Radu Prodan, Alexandru Iosup. 1-2 [doi]
- An empirical study of Cloud GamingMarc Manzano, J. A. Hernández, Manuel Urueña, Eusebi Calle. 1-2 [doi]
- Thin to win? Network performance analysis of the OnLive thin client game systemMark Claypool, David Finkel, Alexander Grant, Michael Solano. 1-6 [doi]
- Success factors of events in virtual worlds a case study in Second LifeMichael Steurer, Christoph Trattner, Frank Kappe. 1-2 [doi]
- Follow the mob: An innovative approach for roaming characters in MMO gamesDario Maggiorini, Samuele Panzeri, Laura Anna Ripamonti, Jouni Ikonen. 1-2 [doi]
- Are all games equally cloud-gaming-friendly? An electromyographic approachYeng-Ting Lee, Kuan-Ta Chen, Han-I Su, Chin-Laung Lei. 1-6 [doi]
- Reducing Server Load in MMOG via P2P GossipEmanuele Carlini, Laura Ricci, Massimo Coppola. 1-2 [doi]
- Forecasting online game addictivenessJing-Kai Lou, Kuan-Ta Chen, Hwai-jung Hsu, Chin-Laung Lei. 1-6 [doi]
- Secure peer-to-peer trading for multiplayer gamesChris GauthierDickey, Craig Ritzdorf. 1-6 [doi]