Integrating procedural generation and manual editing of virtual worlds

Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra. Integrating procedural generation and manual editing of virtual worlds. In Rafael Bidarra, editor, Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010. ACM, 2010. [doi]

@inproceedings{SmelikTKB10-1,
  title = {Integrating procedural generation and manual editing of virtual worlds},
  author = {Ruben Smelik and Tim Tutenel and Klaas Jan de Kraker and Rafael Bidarra},
  year = {2010},
  doi = {10.1145/1814256.1814258},
  url = {https://doi.org/10.1145/1814256.1814258},
  researchr = {https://researchr.org/publication/SmelikTKB10-1},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010},
  editor = {Rafael Bidarra},
  publisher = {ACM},
  isbn = {978-1-4503-0023-0},
}