Integrating procedural generation and manual editing of virtual worlds

Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra. Integrating procedural generation and manual editing of virtual worlds. In Rafael Bidarra, editor, Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010. ACM, 2010. [doi]

Abstract

Abstract is missing.