Ross Smith. Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation. In 2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012. pages 1-6, IEEE, 2012. [doi]
@inproceedings{Smith12-34, title = {Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation}, author = {Ross Smith}, year = {2012}, doi = {10.1109/IGIC.2012.6329831}, url = {http://dx.doi.org/10.1109/IGIC.2012.6329831}, researchr = {https://researchr.org/publication/Smith12-34}, cites = {0}, citedby = {0}, pages = {1-6}, booktitle = {2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012}, publisher = {IEEE}, isbn = {978-1-4673-1359-9}, }