Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation

Ross Smith. Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation. In 2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012. pages 1-6, IEEE, 2012. [doi]

@inproceedings{Smith12-34,
  title = {Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation},
  author = {Ross Smith},
  year = {2012},
  doi = {10.1109/IGIC.2012.6329831},
  url = {http://dx.doi.org/10.1109/IGIC.2012.6329831},
  researchr = {https://researchr.org/publication/Smith12-34},
  cites = {0},
  citedby = {0},
  pages = {1-6},
  booktitle = {2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012},
  publisher = {IEEE},
  isbn = {978-1-4673-1359-9},
}