Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas. Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. In Mei Si, David Thue, Elisabeth André, James C. Lester, Joshua Tanenbaum, Veronica Zammitto, editors, Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings. Volume 7069 of Lecture Notes in Computer Science, pages 326-329, Springer, 2011. [doi]
Abstract is missing.