A case study of expressively constrainable level design automation tools for a puzzle game

Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic. A case study of expressively constrainable level design automation tools for a puzzle game. In Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner, editors, International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012. pages 156-163, ACM, 2012. [doi]

@inproceedings{SmithAMP12,
  title = {A case study of expressively constrainable level design automation tools for a puzzle game},
  author = {Adam M. Smith and Erik Andersen and Michael Mateas and Zoran Popovic},
  year = {2012},
  doi = {10.1145/2282338.2282370},
  url = {http://doi.acm.org/10.1145/2282338.2282370},
  researchr = {https://researchr.org/publication/SmithAMP12},
  cites = {0},
  citedby = {0},
  pages = {156-163},
  booktitle = {International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012},
  editor = {Magy Seif El-Nasr and Mia Consalvo and Steven K. Feiner},
  publisher = {ACM},
  isbn = {978-1-4503-1333-9},
}